AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
This will prevent some deaths that could feel unfair while still being pretty threatening. Poison will no longer kill you, but bring you down to 1HP instead.Community suggestion | Disengagement now removes all poison on the beheaded when it triggers.Community suggestion | One-time damage buffs (from Grappling Hook and Counter Attack affix) don't trigger on some minor damage dealt (arrow affixes, grenade affix, Crossbow hook, Phaser, Grappling Hook itself).Increased level of items from Cursed Chest and Legendary Altar by one.This will prevent cases where she will go on rampage, get locked, then attack the player without warning as soon as they get close. When locked, the Rampager will now launch her attacks without waiting to be in range of the player.These mutations are available to everyone by default for testing purposes at the moment. We also had the weapons fitting the gameplay theme of the assassin scaled with Tactics to give a few more options for this build. The Assassin is thought to be built around skills where you need to be at the center to make the most of it (Lacerating Auras, Knife Dance) and excellent defensive options or even panic buttons (Wave of Denial, Decoy, now Lightspeed and the control grenades). We've been thinking about making an Assassin's build (Glass Cannon with the highest damage and great mobility but the lowest tankyness of the game) viable in Dead Cells for some time now, and the recolor of some items was the perfect opportunity to try it. Predator: Killing an enemy with a melee attack makes you invisible during X secondes.Initiative: Gives a flat bonus damage to your first melee attack against an enemy.Scheme: Using a skill gives a flat bonus damage to your next melee attack.Community suggestion | 3 New Tactics Mutations! Albeit not being designed to fit into range build but to make Melee purple an unstoppable killing machine.A certain other spinning skill has become Brutality/ Survival instead of Tactics/ Survival. Two of the 14th update’s new items have also received a color change, with Lightspeed becoming a Tactic/ Brutality, but with a higher cd than before. Assassin's Dagger is now Tactics/ Brutality instead of Brutality only.Meat Skewer is now Tactics/ Brutality instead of Brutality only.Throwing Knife is now Tactics/ Brutality instead of Tactics only.Lacerating Aura is now Tactics/ Brutality instead of Tactics only.Corrosive Cloud is now Tactics/ Brutality instead of Tactics only.Tonic is now Survival only instead of Tactics/ Survival.Vampirism is now Brutality/ Survival instead of Tactics/ Survival.Corrupted Power is now Brutality/ Tactics instead of Tactics/ Survival.Death Orb is now Survival instead of Tactics.Stun Grenade, Ice Grenade, and Root Grenade are now Tactics/ Survival instead of Brutality/ Tactics.Hence, why we felt the need to change a few of the current weapon scalings to be more in line with the global philosophy behind.Survival: Slow weapons, great shields, lot of health, offensive skills with high cooldown but decent control alternatives.Brutality: A well balanced build focused on fast weapons, melee combat, damage-over-time and offensive skills.Survive by not being hit, and in dire need of suitable tools (defensive or helping with re-positioning) to do that job consistently. Tactics: Glass Cannon with an emphasis on being well positioned.We've been rethinking how each color should offer several specific approaches of the combat. Community suggestion | The Color Scaling of many items has been changed.We hope you will love them as much as we do! In addition to the new weapons, we welcome 6 new mobs - also thematically tied to the bosses - in the family.Beat them and claim their weapon as yours. Who's the Boss Update! This patch brings 7 new weapons (one for each of the five bosses of Dead Cells, one for a certain really challenging fight, and a mystery one) thematically tied to Dead Cells' bosses.
0 Comments
Read More
Leave a Reply. |